
So I’ve recently respecced Renwald to this spec for PvP, and have been having a blast. Have had great success in Battlegrounds, in both small- and large-scale battles. Arenas have been a bit tougher — survivability is great, but very lacking in stopping power when it comes to saving my 2v2 teammate, whose gear is pretty low-end. Mind you, the new arena rating system that has come with Season 6 has made this fact completely irrelevant! 🙂
Warbringer was changed in 3.1 to allow the use of Charge, Intervene and Intercept in any stance, in addition to removing roots/snares. The amount of and anti-kitability that this build brings to the table is just ridiculous. Classes that have traditionally been a huge challenge to even TOUCH (let alone kill), like Frost Mages, no longer pose such a massive threat.
I’m still considering dropping the Fury points in Renwald’s spec for Tactical Mastery in Arms. Frost Mages and Retribution Paladins are still problematic with Ice Block and Divine Shield. Since I spend those fights mostly in Defensive Stance, I nearly never have enough rage to use Shattering Throw when I need it the most. Switching to Battle Stance drops me to 10 rage, and Shattering Throw costs 25. Tactical Mastery would shore up this last hole in Renwald’s offensive arsenal.
Of course, then he’d lose Piercing Howl and Blood Craze… His mobility is such that Piercing Howl might not be a huge loss. Blood Craze, with a Prot Warrior’s health pool, would probably be the biggest loss.
Will have to play around with that talent calculator… Impale is also an awfully nice talent, but at what cost…

